Re: Phased-turn in ranged combat

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Posted by Arinvald on September 29, 2000 at 15:03:41:

In Reply to: Phased-turn in ranged combat posted by Karla on September 29, 2000 at 14:27:04:

: Can anybody from Heuristic Park, or anybody who knows,
: explain how turns work in ranged combat? Let's say you
: are in a melee with some monsters and both you and
: them are now turn-based. Now another monster shows up
: on the horizon and chucks a spell at you -- at this
: point is he in real-time or he is turn-based also? If
: the monster avoids closing to melee range, does he ever
: gets into turn-based mode?

: And what about movement? It seems that turn-based works
: only with regard to attacks, while movement stays in
: real-time always. Thus if I want to keep range open and
: avoid melee, I have to back away in real-time, right?
: There is no way for me avoid melee on a turn-based
: basis -- if I want to run I can, but it's all in
: real-time always.

: IMHO that's not good. If I want to apply even the most
: basic tactics (like trying to avoid being surrounded)
: I have to pretend I am playing Doom and run around
: in real-time. If I want to avoid melee -- same thing,
: I have to avoid it in real-time, shooting arrows and
: and spells as I run back: Doom (or maybe Heretic) again.

: I think it is a problem.

: To summarize: it seems to me that:

: (1) Movement is never turn-based. Essentially, movement
: is free (in the sense of turns/action points/etc.) and
: is always real-time.

: (2) Monsters enter turn-based mode when they close to
: melee range, or -- possibly -- they enter it *after*
: their first attack (which means the initiative is
: always decided on the real-time basis: who shot first)

: If I am mistaken about this, would somebody please
: correct me?

: Karla
Not sure but a couple of occassions it seemed that if my active charachter moved to much in combat that the enemy got to attack again so maybe there is a limit to moving and fighting per round but I cant say for sure and dont know if that applies to enemies as well.


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