Re: Hoping that S&S multiplayer much different than Everquest.


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< !--209.214.70.76 -->Posted by Chris Appel on July 12, 1999 at 13:42:59:

In Reply to: Re: Hoping that S&S multiplayer much different than Everquest. posted by dave on July 09, 1999 at 21:50:53:

: : Everquest just got dry after awile. Why? Not enough story line. It was just basically hack and slash. The co-operative part was really cool, but the lack of depth really turned me away from it in the end.

: : I think part of the problem with Everquest was that it tried too hard too include players with lower end systems, while in the process sort of alienated the capabilities of processors like my P2. I got sick of seeing my same outfit over and over. Not to mention seeing my clones, or my buddies clone every five minutes. Maybe if I had a goal to work toward, like buying a virtual house or even renting a room at the monk guild where I could stash stuff..... then maybe I could get more immersed into the game.
: : What really bugged me was that they could call their cities,.....well cities. Really if you think about it they are really only about as big as a small town. I was kind of hoping for a game that was as big as Daggerfall.

: : I don't mean to knock Everquest, but it just didn't live up to its name.
: : What I'm looking for is a game with all the options of Daggerfall, the graphics of Unreal, and storyline of Return to Krondor. Is that too much to ask?

: i agree with you 100%. it got so boring.

What?

Like you've ever even PLAYED everquest, or any other game for that matter David...


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